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Adolescence is a critical period during which loneliness can have profound negative effects, often leading individuals to turn to modern media such as video games and social networks. As these media increasingly replace face-to-face interactions, concerns arise about their potential to exacerbate loneliness and contribute to depression. This study aimed to explore the relationship between loneliness, depression, and game addiction in adolescents.
This cross-sectional analytical study was conducted on 327 students aged 15 to 19, selected through multi-stage cluster sampling. Data were collected using demographic questionnaires, the UCLA Loneliness Scale, Depression Anxiety Stress Scales (DASS-21), and the Game Addiction Scale. Statistical analysis was performed using SPSS and AMOS software.
The average loneliness score among students was moderate (47.2 ± 9.6). Depression, anxiety, and stress levels were generally low; however, 17.7% of students exhibited game addiction, 29.26% experienced severe or very severe depression, 31.37% had severe or very severe anxiety, and 76.13% reported severe stress. A significant correlation was observed between loneliness, depression, anxiety, stress, and game addiction (P < 0.001). Loneliness, as an exogenous variable, was found to influence depression both directly and indirectly through game addiction.
Game addiction is higher in boys and linked to loneliness, depression, and anxiety. Family and educational environments play key preventive roles. Cultural and methodological differences affect study results.
Game addiction is an emerging concern, particularly among adolescents. School officials and educators must address this phenomenon seriously to mitigate its negative psychological impacts and promote healthy development.