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Usability Evaluation of Mobile Applications in Indonesia
- Authors: Nurul R. Nurwulan1, Rahmawati Rahmawati2, Chesia D. Sara3, Firmina Wenni4, Gjergji Selamaj5
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View Affiliations Hide AffiliationsAffiliations: 1 Department of Industrial Engineering, Sampoerna University, Jakarta, Indonesia 2 Department of Industrial Engineering, Sampoerna University, Jakarta, Indonesia 3 Department of Industrial Engineering, Sampoerna University, Jakarta, Indonesia 4 Department of Industrial Engineering, Sampoerna University, Jakarta, Indonesia 5 Department of Economics, Universiteti Ismail Qemali, Vlore, Albania
- Source: Human-Computer Interaction and Beyond: Advances Towards Smart and Interconnected Environments Part II , pp 66-75
- Publication Date: January 2022
- Language: English
Indonesia has one of the world's fastest-growing mobile applications markets.Due to the increasing population of Indonesia and with the growing number of mobile applications in Indonesia, a user-friendly interface is important to stay in the competition . In this study, we evaluated three big mobile applications for various purposes. We conducted a separate experiment for each application. The first experiment evaluated DANA, one of the most-used e-wallet. There were seven subjects recruited with ages ranging from 35 to 53 years for the first experiment. The second experiment recruited eight subjects aged 20 to 50 years to evaluate GOJEK, the leading taxi booking, delivery, and payment application. The third experiment evaluated Blibli, one of the biggest e-commerce applications. A total of 7 subjects with ages ranging from 53 to 63 years were recruited in the third experiment. Think aloud protocol and system usability scale (SUS) questionnaire were used to evaluate the usability of the applications. From the collected data, the SUS scores were found as 65.71%, 70.63%, and 76.07% for DANA, GOJEK, and Blibli, respectively. The evaluation results showed the mobile applications we tested to be acceptable. However, the applications need to undergo further improvement in order to increase their acceptability.
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